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Secrets of grindea mount bloom
Secrets of grindea mount bloom









After defeating the mimic it reveals the third artifact Crown. If you survive, Zhamla is sealed away, and you can enter the final door to the Mimic fight. Zhamla's bossfight is unbeatable and the only strategy is to dodge his attacks. You are the warrior of time who's supposed to distract him while they charge. They put up a barrier and begin charging the spell that will seal him away. Next up you are transported to the past, where Zhamla has reached the final room in Tai Ming and is about to kill the elders. Tessen volunteers, and it turns out she was the Cursed Priestess guarding the entrance to Tai Ming. Using these spells curses Tai Ming, killing everyone but one, who has to remain for a thousand years. As reward, Grindea has bestowed the priests with two spells: one to seal Zhamla and one to call upon a warrior of time to keep him busy while the first spell is charged.

Secrets of grindea mount bloom trial#

Faita had been tasked to complete the Trial of the Goddess, which she did successfully. You see flashbacks of the priests of Tai Ming working on a way to stop Zhamla after he defeated Aitem's Flying Fortress. In the room with Shiidu, the monkeys throw barrels at you, which you can use to break the glass holding Shiidu in place. There are multiple rooms with waves of enemies you have to defeat, all consisting of regular Tai Ming enemies. While progressing through the Inner Shrine, you have the option of picking up Shiidu, a pacifistic shield with ridiculous shield health which can't actually be used in battle. Zhamla sets off to find the human card, leaving the rest of Tai Ming in disbelief. He kills Sizou and is sad he didn't drop a card. You see a flashback of Zhamla's return after collecting all the cards, but he is dissatisfied and thinks he's missing a card. The game now decides when you travel through time. The gate opens after putting in the emblems, and the time rifts disappear completely. It's buried past the Puzzle World next to the graveyard, and triggers the quest A King's Treasure. Going to Tessen's home you see Tessen arguing with Zhamla, and Tessen asks you to retrieve the crown she made for Zhamla when they were younger. Completing these quests triggers the Giant Thorn-Worm boss battle, after which you get the Emblem of Valor. The Emblem of Valor requires completing the quests The Secrets of Mana and The Thousand Year Ale. Tessen will retrieve an Emblem of Faith, you can get an Emblem of Valor by doing work for the collectors, and the Emblem of Loyalty can be found in a chest in the mayor's home. Tessen informs you that it requires three emblems to open, an Emblem of Faith, Emblem of Valor, and an Emblem of Loyalty. You find out the Inner Shrine has a gate which is never closed in past Tai Ming, but it's closed in the present. Tannie is also here, working on making trick Phase Shifting a sport. A grown up Tessen recognizes you and points you to Sizou, who tells you of Zhamla's great achievements. The player enters the inner city, but the unstable time rifts now progressed about 10 years into the future. So instead the player tries to find their way through the present Tai Ming, which requires moving a statue and grabbing a key from the barracks. To progress further into the city you need to be a citizen, which is not an option. Instead Bag proposes to keep exploring Tai Ming to get more information and perhaps find another way to get into the Inner Shrine. To get access to the artifacts located in the Inner Shrine, Sizou tells you the waiting time is 15 years. Sizou helps you with the guards and guides you to his house, where you meet Zhamla Meer. The time rifts are at certain spots and allow you to travel through otherwise impassable barriers. Defeating her opens a Time Rift, going through which travels you back in time for 1000 years, when Tai Ming was still thriving. Tai Ming is protected by the Cursed Priestess, which you have to defeat to continue into the city. After Lurifix lets you through, you can finally enter Tai Ming, which is abandoned and in ruins now. This prompts the sub-quests A Tiny Little Errand and Last Favour (Promise!). Bloom, your path is blocked by Lurifix, who requests you gather a few items. Bloom, a mushroom-infested cave system with only a miner crew and some Cavelings as the only friendly people. This section contains spoilers about the game!Įast of Evergrind City lies Mt.









Secrets of grindea mount bloom